![]() ![]() The tutorial and extension was made by conceptgame and is a little low quality for a tool with such potential. My problem, which Im sure many tech rookies will face, is how to gain control over the functionality of the spriter extension. Many are probably poorly documented, but that sorta just goes along with the territory. I recently gained ctf2.5 and spriter pro in the Humble Bundle. All of them are probably in various stages of completeness, with varying amounts of accuracy to the genesis games (assuming that's what you're aiming for). Other than that, there are many frameworks both here on SFGHQ and online. It is all based on web technology, so it is completely free to use, and even works on mobile devices! Let me know if you want help getting it set up. You should unzip these files and place them in the LibObjects folder below Multimedia Fusion 2 or Clickteam Fusion 2.5. This area is of our forum is only accessible to registered product owners. ![]() You can try to use that if you'd like, though I don't really know if it is quite beginner-friendly yet, especially since I haven't finished writing the documentation. Thank you for your patience whilst weve worked on this and we look forward to more exciting community developments soon Clickteam. I even created a level designer to work alongside it. Personally, I created an engine called the Motobug Engine primarily due to frustrations like this ( here's a game that I made with it). There might be a 2d project for Unity or some other engine that has a more capable free version. Click to expand.I'm not entirely sure what you want to do with it, but there are probably several projects that would allow you to do that. ![]()
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