![]() I don't want to use the GPL - can I use another license? It's a nice thing to do, as it gives something back to FlightGear.Having all add-ons released under the same license simplifies life.They may work on GPL add-ons in preference to non-GPL add-ons. Most core developers prefer to work on GPL's software, as they see it as being more beneficial to the community.It can easily be combined with other FlightGear GPL'd components, and made greater than the sum of its parts.It can be maintained within the FlightGear source-code repository (Git), and included in subsequent FlightGear releases.This can be particularly important as the pace of FlightGear development is very high, and you may no-longer want to support the add-on yourself. It maximizes the freedoms that the community has to enhance and maintain your add-on.You may be able to release your add-ons under the GPL, and the FlightGear community would encourage you to do so for a variety of reasons: The end product may be used for commercial purposes.The author cannot prohibit modification and subsequent distribution.The source code of the simulator must be made available in a machine-readable form.Note that this is quite different from "freeware" as understood by many other simulation communities. FlightGear and the core data used by it are released under the GPL v2. The GNU General Public License (GPL) is an open-source license that gives the user a wide variety of freedoms. On or around February 17th or 18th and ditto for July, the next version is officially released, and the cycle starts all over again! On January 17 and June 17 the repositories on SourceForge close to new features for a month of bug -fixing. Releases are currently bi-yearly, based around the number 17. Instead it may be described as the collective responsibility of a wide group of people.ĭevelopment is coordinated on the mailing list, as well as to a limited extent, on the Official Forums here. There are many more people developing new aircraft and scenery as well.įlightGear is not a commercial product owned by a company. The core development team (those writing the core code of the simulator) had 20-40 active contributors at one time. Anything is possible! In recent months a developer has made an incredibly detailed model of the Space Shuttle, and the 777 and Cessna C172P SkyHawk have seen recent development.įlightGear is developed by volunteers all over the world. Recent developments include glider-towing and wild-fire simulation. Issues such as those that hit Microsoft Flight Simulator in January 2009 are simply not possible.įlightGear is also the most innovative desktop simulation available, again due to being released under the GPL. FlightGear is developed by volunteers rather than a company, and due to being released under the GPL, isn't going to disappear. The main reasons are stability and innovation. So, why would you want to develop add-ons for FlightGear? 4 I don't want to use the GPL - can I use another license?.Then I want to start flightgear via the console with the command: fgfs -fg-root=/usr/local/share/flightgear -airport=EDDC and get a nearly black scenery although I have the following files under /usr/local/share/flightgear/Scenery/Airports/E/D/D:, ,. As a result I get many more subfolder in. I downloaded and unpacked (tar -xvzf Airports.tgz) it in the Scenery Folder. Therefore my first question is: Which 10×10 degree section contains other airports?įurthermore I check mirror 1 at and found the file Airports.tgz. tgz files (w080n40.tgz, w120n30.tgz, e010n50.tgz, e130n30.tgz) but I could not find an airport folder (only Terrain and Objects folder). Therefore I try to Download scenery data via (Graphical Interface). But I also want to start my aircraft from other airports (not only San Francisco International Airport). I have built FlightGear on a LinuxSystem (OpenSuse 13.2) and the game runs with the default settings. I am currently writing on my Master thesis and I need FlightGear for my work. ![]()
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