![]() Will we have manual aim for archers in beta?: If archery uses manual aim, yes. Will we be able to build and destroy structures in Camelot Unchained beta 1?: Yes. The same with archery since archery wasn’t in alpha. In terms of classes, you will have a very good idea of what you’ll be seeing on classes and Ben will be doing a presentation on this before Beta 1. How different will beta 1 be from alpha content we’ve seen?: Very different. They definitely will not have the starter cities in. Will beta include starter isles or be an altered smaller world?: Not the actual starter islands for the final, live game. They want to wait for the new lighting system fully realized, animation system fully debugged, and some of the newer terrain in there before that. ![]() NDA lift for beta 1?: Most likely not for the opening of beta 1, but probably soon thereafter. How many people will be in beta 1?: Depends on how many beta 1 and alpha backers show up. ![]() During beta 1 they also want to spin up servers in Europe to test the differences. They can’t run it 24/7, it would cost a lot of money and burn players out. Will beta be a ‘play all you want’ or weekend thing?: It will be a mixture. These will not be Camelot Unchained’s final animations. No MMORPG in a true beta 1 has final animations. Will they be completed animations for spells or placeholders?: It will be a combination of both. Will classes we added all at once or as they are ready?: Probably as they each are ready. They want to test numbers and probably allow some early theorycrafting and testing. In beta 1, Mark wants us to see how the system is going to work in terms of details and numbers more-so than anything else. It is not intended to be the final system. What will crafting look like in beta 1?: Very minimal. Will we have classes for beta?: Yes, three classes per realm is absolutely crucial. When will we get our beta 1 gifts to give out?: It’s almost ready. They are going to have contests, possibly show off some surprises, etc hoping to have some fun while they put in all these work hours. They are going to start streaming from the studio again to show themselves working. They are making good progress and they think that they will be able to deliver Beta 1 on time. They will also be adding some new things to their beta 1 list. They are going to work longer and, if it looks like they might not make beta 1, they will be adding more hours to their work days. They have been in crunch-time, going through ‘soft crunch’ and now into ‘hard crunch’ – working twelve-hour days to get ready for Beta 1. Now on to the real information! This update is about where they are and what their plans on going to Beta 1. In the end of March, they will be closing their store with Merchline – we will get more info on that later. Not all the classes are in and those that are, are in very early forms. Players should be reminded that beta 1 will still be the earliest build of the game. ![]() Today, City State Entertainment held a livestream to update backers on Camelot Unchained’s upcoming Beta 1 phase. For anyone late to the stream, Vellic of Realms Unchained again made quick stream summary,. ![]()
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